![]() In some instances, the posistion of the counter charging fighter may mean that the opposing player cannot reach the damaged fighter ,and will have to charge the counter-charged if they should wish to fight with another fighter this turn. The countercharging fighter should be placed in a way that it effectively becomes bait to any other enemy fighter rather than the other already damaged fighter. By keeping the group relatively close together, the Stormcast player can countercharge with another model in the Stormcast warband when one of it's fighters is attacked in the opposing players preceding activation. Each fighter can take alot of individual damage and still not go down for sometime. Because each individual fighter is very tough from a defensive point of view, the Stormcast player should aim to share wounds between fighters. This allows the Stormcast player to play to their greatest strength, their defensive capactity. Rather than committing to charges, the Stormcast player should commit to counter charges. The most common cause of this is actually the Stormcast player themselves committing to a charge, and seperating a fighter from the rest of the group. In every game I watched where the Stormcast player has lost, the opposing player has managed to pick them one by one. Each Stormcast model lost hinders the capabilities of the warband to greater effect than that seen in other warbands. One of the Stormcast players greatest strengths, the individual capibilities of each individual fighter, is also one of it's biggest weaknesses. It's worth noting before you read this post that I haven't actually got around to playing a game, so my current thoughts are based entirely on my first impressions from various youtube replays/batreps, and a vague knowledge of the game mechanics. Hope to recieve the starter soon, I really can't wait to play the life out of this The combination of both, which I think can seriously favout Steelheart's Warband. Choose one of the boards who have un-placeable parts, to stay out of reach of a second potential charger.ģ. Narrow placement, using the most out of basic rules and allowing you to bog down entries:Ģ. Bogging things down can now be done in three ways and I strongly insist fans of Steelheart to really optimize this tactical advantage for fewer models:ġ. Their prime advantage remains the quite likely early flips to Inspired, which is why I think thaking one out and thaking one on the chin is a fair deal as long as you know that only one model can easily reach you. ![]() However in any case the Stormcast from the starterset do seem like a very tactical heavy Warband, where choices are simply put a little harder to make as for Garrek's. To me these boards seem ideal for Stormcasts because they are fewer and thus have this part not act as an obstacle but 4th blocking model so to say. What I hope to figure out the first day I have it is how to utilize the boards who have several places where opponents cannot get to easily. In addition even flipped you one-hit most of the Bloodreavers. Defending will happen regardless because your always 1 model short for that 4th activation but certainly try to make the most out of it before that happens. Especially against Bloodreavers, waiting in defence is probably one of the worst things you can do. Yeah I think not being out-swarmed is essential for them but what's even more important is to be on the aggressive side of things if the oppertunity allows for it. ![]() I believe that at least enough of the front of the face is left open to remove the hand and lower arm from holding it. When we then have a nice close up of the model: (Steelheart's assembly) his arm with helmet allready comes seperate, meaning most of the helmet should be possible to 'clean'.īecause it's a seperate piece I don't think the task in itself is impossible or extremely hard to do (it would be if the arm was allready on the body). When we look at the contents we see the following:Īs seen on 1. On top of that another lower arm with shield would be very welcome to fill in the gap. It will thake thinking, greenstuff, precision cutting, a diamond vile and some fine grit sandpaper. Sure, I can cut the head and stick a helmet on, but cutting out the helmet under his arm may prove difficult.Īlso, Steelheart's name reminds me to much of this fellaĪ lot of Age of Sigmar reminds me of He-Man, once I accepted that the joy really began!īut on the subject of possibly converting, I think it isn't too difficult to do what you perhaps want to! Keeps the mystique of them being energy beings of Azyr. We like all our stormcasts to be helmeted. On the modelling end of the conversation.I wish Steelheart came with a helmet to wear. ![]()
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