![]() ![]() This meant that players could input the button for another move before their character finished their current move. The Guard Impact system was greatly expanded upon giving players more options for defense, and the game employed more forgiving buffering for button inputs. ![]() Previous 3D fighters had only allowed limited movement outside of the main axis, and SoulCalibur felt like a revelation in comparison. The biggest innovation this entry brought to the table was the 8-way-run a system that gave players the freedom to move their character around the battlefield however they wanted, in any direction they wanted. It’s also a game that was far ahead of its time. While Soul Edge may have been the game that created the series, SoulCalibur was the one that really defined what it would be. Even without online play, this entry could keep you busy for tens of hours, especially if you grabbed a few friends to play with. Still, SoulCalibur III features a massive roster of 24 characters playable in the story, and 18 others playable in other modes. Strangely, SCIII is the only game in the series to not feature a proper guest character.Dante from Devil May Cry was originally planned as a guest, but was dropped for reasons that were never explained. SCIII had a detailed story mode called Tales of Souls, which was an interactive mode that played out like a storybook.Īnother mode called Chronicles of the Sword had you taking your custom character through a storyline that featured strategy-RPG gameplay, with battles being resolved by a fighting match. It was also the first game to feature fan-favorite characters Tira and Zasalamel. ![]() It was the first game to feature the wildly popular character creation, giving players a robust selection of customization options and weapons to choose from. SoulCalibur III introduced quite a few new ideas and characters that the series would continue to use for years to come. SoulCalibur IV was stuffed to the brim with content, and it was the first entry in the series that really made strides into becoming more accessible. In the Story and Tower of Lost Souls modes, the game also used something called Active Matching Battle, allowing you to swap between multiple characters in one battle. It also introduced a new Critical Finish system letting you unleash massive attacks against an enemy if you deplete their Soul Gauge. Tonally it might be a bit strange, but the guest characters were an absolute blast to play, outside of some balancing issues.īeing the first game in the series on Xbox 360 and PS3, the game received a huge graphical overhaul from SoulCalibur III, and to this day it’s still a good looking game.įor the very first time in the series, SCIV featured online multiplayer, easily letting you take the fight against other players. You can’t talk about SoulCalibur IV without mentioning how crazy its guest characters are, adding in the likes of Yoda, Darth Vader, and Starkiller from Star Wars. Sadly, the part of SoulCalibur V that really sticks out as lackluster is its story, which ends up just feeling half-baked in the end. Like most SoulCalibur games there’s a wealth of things to do including a host of different multiplayer modes, arcade mode, quick matches, and character creation. Gameplay-wise SCV remained pretty much the same as SCIV, although it does introduce a tweaked Critical Edge system that lets player fill up a gauge and unleash devastating attacks. SCV once again includes a guest character, Ezio Auditore from the Assassin’s Creed franchise. In their place, a host of new characters and successors were introduced, but unfortunately very few of them felt well-developed. ![]() The game is set in the future of the series’ timeline 17 years after IV, and focuses on the children of Sophitia.Ī few of the iconic characters from past games were removed including Talim, Zasalamel, Taki, Seong Mi-na, and Yun Seong. SoulCalibur V made big changes to the story and roster of the series, and not all of these were received well by fans. ![]()
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