![]() ![]() basically anything that doesn't involve crashing into oncoming traffic or an immovable obstacle. If you're not gaining boost from Checking, you're gaining it from driving into oncoming traffic, gaining air, drifting, takedowns. Not only can you use it to top up your boost bar, but turn the road into a giant moving snooker table where you can casually set up explosive trick shots to potentially take down rivals in new and exciting ways.Īt first, Traffic Checking seems like an irksome new addition to the series that makes it nearly impossible not to boost your way around every event. The big, controversial difference between Burnout 3 and Burnout Revenge was the new ability to gain boost from 'Traffic Checking', or blatting anything from behind smaller than a bus. Beyond that, there's the all-new Traffic Attack, where the idea is to shunt same-way traffic out of the way to cause as much damage as possible while topping up your time meter Road Rage, the bash-your-rivals-to-gain-time-and-medals mode as well as 50 Crash events - ten more than the original PS2/Xbox version, but still 50 less than Burnout 3 featured, remember. In the standard-issue camp, Criterion dishes up plenty of regular first-past-the-post racing against five AI opponents, as well as Eliminator races, where the last placed car gets taken out every 30 seconds, and Burning Lap (against the clock) to keep the traditionalists happy. ![]() Rival school Scratched to hell, but not a dent in sight. As ever, the game lives up to its billing as the fastest and most destructive racing game out there, offering a brilliant mixture of racing challenges, time trials, and crash junctions. If you haven't played the Xbox version, then effectively what you're in for is some of Criterion's best work to date, alongside ideas that you'll either love, hate, or warm to eventually. Whether it's worth paying almost double for what amount to minor improvements is a moot point, but we'll try and leave the pricing squabbles out of this discussion for the sake of argument. So, as pointless as porting the game to the 360 appeared, it at least gave Criterion a chance to tweak a few elements of the package, buff up the visuals, and deliver a much better online game where you can now exact revenge on friends and enemies. It was - in the main - way too easy to blitz through the game, the new traffic checking system felt like one idea too many, and the online implementation was still not quite there. ![]() This beloved series has become one of our all-time favourites, so to see Criterion shamelessly pandering to the mainstream left us with a feeling of resigned disappointment. When it came out last September on the Xbox, we can't deny our initial reaction to Burnout Revenge was one of slightly muted disappointment, and looking back it's easy to see why. ![]()
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